aboutsummaryrefslogtreecommitdiff
path: root/src/script/common
AgeCommit message (Collapse)Author
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy
Treat 'none' values as 'nil'
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
2020-08-12Fix precision not working in hud_change (#10186)Lars Müller
2020-07-09Quick workaround for crashing destructor on Mingw32sfan5
closes #10137
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-01Lua API: Log incorrect parameter types as error (#9954)SmallJoker
Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance.
2020-05-20CSM: Fix crashing minetest.get_item_def()sfan5
fixes #9884
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-11Damage texture modifier (#9833)Lars Müller
Adds a new object property "damage_texture_modifier"
2020-05-11Add support for statbar “off state” icons (#9462)Wuzzy
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-06Expose collided objects in moveresultsfan5
closes #9787
2020-05-05Rename moveresult speed to velocitySmallJoker
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27Script: Enforce type checks if not nil (#9748)SmallJoker
* Script: Enforce type checks if not nil
2020-04-22Fix configuration caching in log_deprecated (#9697)HybridDog
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-15Fix parsing JSON with large integers (#9674)sfan5
2020-04-14scriptapi: Some small optimizations to value pushing (#9669)sfan5
2020-04-11Improve waypoints and add image variant (#9480)Lars Müller
2020-04-11Fix broken config check in 659245asfan5
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
2020-04-08Work around LuaJIT issues on aarch64 (#9614)sfan5
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata - Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
2020-04-04Fix 'the the' typos in comments (#9554)LNJ
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-23Move core.get_connected_players() implementation to C++sfan5
Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23Refactor Script API's log_deprecatedsfan5
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-22Remove unused weight property from objects (#9320)Wuzzy
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-10-29Change some usages of "deprecated" to "obsolete" (#9062)random-geek
"Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
2019-09-22Punchwear (improved) (#8959)sfan5
2019-08-07Do not add group values of zero to group lists. (#8751)Beha
This fixes an issue where when the engine looked up groups (for example, in ABM node names), NodeDefManager's m_group_to_items would contain nodes with a group value of zero, resulting in nodes with flammable = 0 being burned by a fire mod with a group:flammable checking ABM. It brings consistency to the behaviour described in the api documentation, where zero and nil groups should be the same.
2019-07-30Move the clamping of hp/breath when their maximums change to ↵Beha
read_object_properties(). (#8689) This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-06-06HTTP API: Allow binary downloads and headers (#8573)SmallJoker
Add minetest.features.httpfetch_binary_data
2019-03-07Abort when trying to set a not registered node (#7011)HybridDog
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
2019-02-10Consistent HP and damage types (#8167)SmallJoker
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
2019-01-06Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker
* Fix various bugs (Anticheat, Lua helpers) Anticheat: Use camera position instead of player position for shoot line calculations Lua helpers: Increase 'i' to not overwrite earlier added table values * Remove lag compensation * * 1.5 for larger selection boxes
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
2018-11-28Clean up stack after script_get_backtrace (#7854)Michael Muller
script_get_backtrace() was leaving its return value on the stack, corrupting subsequent lua operations for functions that did not immediately return. This problem can specifically be observed in the case of multiple "groupcaps" entries, each of which provides the legacy "maxwear" property. These cause a backtrace and thus pollute the stack for the following lua_next() call.
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
* Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
2018-07-22Add a MSVC / Windows compatible snprintf function (#7353)nOOb3167
Use sizeof where applicable for mt_snprintf
2018-07-08Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
2018-05-14Fix segfault in player migration and crash in log_deprecatedSmallJoker
Makes log_deprecated work when triggered from no function
2018-03-29Optional alpha channel support for entitiesstujones11
2018-03-09Getv3intfield: Fix logic of return boolparamat