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AgeCommit message (Collapse)Author
2013-09-02Add minetest.parse_json, engine.parse_jsonKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Add support for entities to automatic face movement directionsapier
2013-08-11Decoration: Fix schematic probability mess with new MTS file versionkwolekr
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-07-30Add support for setting stepheight for entitiessapier
2013-07-27Weather supportproller
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-20Make range of tools configureablePilzAdam
2013-07-13Leveled nodeboxproller
2013-07-02Fix possible 0 pointer accesssapier
2013-06-22Decoration: Add Schematic decoration typekwolekr
2013-06-19Add drowningPilzAdam
2013-06-06Fix class/struct forward declaration inconsistencies (good on ya, MSVC)0.4.7-MSVCKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)