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path: root/src/script/common/c_internal.h
AgeCommit message (Expand)Author
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-10-13Use enum to define custom registry indicesJude Melton-Houghton
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-03-29Store vector metatable in registryJude Melton-Houghton
2021-12-18Don't let HTTP API pass through untrusted functionsfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-08-21HUD: Reject and warn on invalid stat types (#11548)SmallJoker
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-04-11Fix broken config check in 659245asfan5
2020-04-08Work around LuaJIT issues on aarch64 (#9614)sfan5
2020-02-23Move core.get_connected_players() implementation to C++sfan5
2020-02-23Refactor Script API's log_deprecatedsfan5
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ...red-001
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
2015-08-27Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-05Improve Script CPP API diagnosticskwolekr
2014-04-29Add proper lua api deprecated handlingsapier
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier