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c_internal.h
Age
Commit message (
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Author
2022-12-15
Use a Lua error handler that calls tostring (#11913)
Jude Melton-Houghton
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-10-13
Use enum to define custom registry indices
Jude Melton-Houghton
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2021-12-18
Don't let HTTP API pass through untrusted function
sfan5
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-08-21
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2020-10-31
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-04-11
Fix broken config check in 659245a
sfan5
2020-04-08
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-02-23
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
Refactor Script API's log_deprecated
sfan5
2018-06-30
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-06-30
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2015-08-27
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-12
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-05
Improve Script CPP API diagnostics
kwolekr
2014-04-29
Add proper lua api deprecated handling
sapier
2013-12-18
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-11-15
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier