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find_nodes_in_area
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hud_font_style
itemmeta_restrictions
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wield_animation
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c_content.cpp
Age
Commit message (
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Author
2021-03-05
Different animations for different actions
wield_animation
Elias Fleckenstein
2021-03-05
Code quality in files that were changed
Elias Fleckenstein
2021-03-05
Ability to define and use LUA wield animations
Emmanuel
2021-02-17
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
Fix short_description fallback order (#10943)
rubenwardy
2021-01-29
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-21
Removed some obsolete code (#10562)
Zughy
2020-10-19
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-13
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-09
Add a short_description to be used by mods (#8980)
DS
2020-08-12
Fix precision not working in hud_change (#10186)
Lars Müller
2020-06-16
Make shading of CAOs optional (#10033)
Danila Shutov
2020-05-20
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-19
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-11
Damage texture modifier (#9833)
Lars Müller
2020-05-11
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-06
Expose collided objects in moveresult
sfan5
2020-05-05
Rename moveresult speed to velocity
SmallJoker
2020-04-27
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-15
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-14
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-11
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-02-01
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-01-22
Remove unused weight property from objects (#9320)
Wuzzy
2019-12-06
Add z-index management to HUD
Pierre-Yves Rollo
2019-10-29
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-09-22
Punchwear (improved) (#8959)
sfan5
2019-08-07
Do not add group values of zero to group lists. (#8751)
Beha
2019-07-30
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-03-07
Abort when trying to set a not registered node (#7011)
HybridDog
2019-02-10
Consistent HP and damage types (#8167)
SmallJoker
2019-01-06
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-08-16
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-03-29
Optional alpha channel support for entities
stujones11
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-04
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-01-20
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-03
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2017-12-04
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-11-06
Player eye height: Make this a settable player object property
paramat
2017-10-23
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-15
Real global textures (#6105)
Vitaliy
2017-09-28
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-15
Customizeable max breath for players (#6411)
SmallJoker
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