Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola | |
2011-11-29 | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | |
2011-10-16 | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | |
involving getting stuck in there. | |||
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | |
and refactored some other code into calls of that | |||
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl | |
2011-09-19 | Added sprite extruder | Kahrl | |
2011-09-07 | Display which tool the player is holding | JacobF | |
And some simple animation when trying to dig... | |||
2011-09-06 | Pause in unloaded territory instead of collide | JacobF | |
2011-08-11 | Keep track of player item | Giuseppe Bilotta | |
2011-08-11 | Refactor player's eye position coding | Giuseppe Bilotta | |
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | |||
2011-08-11 | Introduce Player::getLightPosition | Giuseppe Bilotta | |
This is currently only used in the lighting update for remote players in client. | |||
2011-08-08 | Respect base virtual functions' signatures | Giuseppe Bilotta | |
2011-08-01 | Ladders implemented! | Mark Holmquist | |
2011-07-30 | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | |
trashed anymore), fixed mese pick speed, added some forgotten stuff | |||
2011-05-29 | hopefully fixed the privilege problems | Perttu Ahola | |
--HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50 | |||
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola | |
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
2011-05-23 | Added 'shout' player privilege | Ciaran Gultnieks | |
2011-05-20 | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | |
2011-05-16 | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | |
2011-05-16 | Improved server commands and added player permissions. | Ciaran Gultnieks | |
--HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | |||
2011-04-23 | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | |
2011-04-11 | Fixed some problems with crafting and inventory | Perttu Ahola | |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola | |
2011-02-14 | fixed bug in sneaking | Perttu Ahola | |
2011-02-14 | added sneaking/crouching and changelog | Perttu Ahola | |
2011-02-08 | bug-fixin' | Perttu Ahola | |
2011-02-06 | mapgen tweaking | Perttu Ahola | |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | |
loading player position from disk because map is regenerated always. | |||
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | |
2011-01-15 | Players are left on server while server is running. No passwords yet. | Perttu Ahola | |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | |
2010-12-22 | some work-in-progress | Perttu Ahola | |
2010-12-19 | added dedicated server build without irrlicht | Perttu Ahola | |
2010-11-30 | better water | Perttu Ahola | |
2010-11-29 | license stuff | Perttu Ahola | |
--HG-- rename : src/licensecomment.txt => licensecomment.txt | |||
2010-11-27 | Initial files | Perttu Ahola | |