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path: root/src/player.h
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2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-19Fix nearly all warningskwolekr
2013-04-25Move player collisionbox to player classsapier
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr
2013-04-18Lua HUDJonathon Anderson
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune
Lua API.
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2012-12-02Don't send player position from client to server if the player hasn't movedMirceaKitsune
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune
This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola
smaller collision box
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24LocalPlayer::getStandingNodePos()Perttu Ahola
2012-02-02Fix some warnings on some compilersGiuseppe Bilotta
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-28Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola
involving getting stuck in there.
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-19Added sprite extruderKahrl
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
2011-08-11Introduce Player::getLightPositionGiuseppe Bilotta
This is currently only used in the lighting update for remote players in client.
2011-08-08Respect base virtual functions' signaturesGiuseppe Bilotta
2011-08-01Ladders implemented!Mark Holmquist