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AgeCommit message (Collapse)Author
2013-04-25Move player collisionbox to player classsapier
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune
Lua API.
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-15Some kind of middleway values for player acceleration for nowPerttu Ahola
2013-02-15Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola
2013-02-14Improved Player PhysicsMirceaKitsune
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola
smaller collision box
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24LocalPlayer::getStandingNodePos()Perttu Ahola
2012-03-15Revert old 4BS/s walk speed for nowPerttu Ahola
2012-03-10Faster player movement and smaller collision boxPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-10-16Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola
involving getting stuck in there.
2011-10-15Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola
valgrind detections
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-06Pause in unloaded territory instead of collideJacobF
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-01Fixing ladders againMark Holmquist
2011-08-01Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist
for gravity
2011-08-01Ladders implemented!Mark Holmquist
2011-07-30Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola
trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-23extended content-type rangePerttu Ahola
2011-06-26improved player fall damage detectionPerttu Ahola
2011-05-29hopefully fixed the privilege problemsPerttu Ahola
--HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50