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path: root/src/player.cpp
AgeCommit message (Expand)Author
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-01Make players check inventory modification properlyShadowNinja
2014-10-01Simplify player modification checksShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-07-02Fix memory leaks in GenericCAO, ShaderSource and Player classessapier
2014-06-29Make player files saving againSmallJoker
2014-06-23Store the maximum player file tries in a constantShadowNinja
2014-06-23Only try to load from possible player filesShadowNinja
2014-06-23Only keep players loaded while they're connectedShadowNinja
2014-05-31Small cleanup of hud add/remove codesapier
2014-01-16Prevent player jumping into nodes from belowBlockMen
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-07Fix various memory access problems detected by valgrindKahrl
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-06-28Dont write player files all the timePilzAdam
2013-06-22Print playername when failing to read playerfile and ignore files starting wi...PilzAdam
2013-06-19Add drowningPilzAdam
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-25Move player collisionbox to player classsapier
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-15Some kind of middleway values for player acceleration for nowPerttu Ahola
2013-02-15Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola
2013-02-14Improved Player PhysicsMirceaKitsune
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24LocalPlayer::getStandingNodePos()Perttu Ahola
2012-03-15Revert old 4BS/s walk speed for nowPerttu Ahola
2012-03-10Faster player movement and smaller collision boxPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-25Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Make players be again visible from a long distancePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola