Age | Commit message (Expand) | Author |
2012-07-22 | minetest.register_on_player_receive_fields() | Perttu Ahola |
2012-07-19 | Allow defining player's inventory form in Lua | Perttu Ahola |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-29 | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola |
2012-03-24 | LocalPlayer::getStandingNodePos() | Perttu Ahola |
2012-03-15 | Revert old 4BS/s walk speed for now | Perttu Ahola |
2012-03-10 | Faster player movement and smaller collision box | Perttu Ahola |
2012-02-05 | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl |
2012-01-25 | Fix craftresult_is_preview flood in log and remove unnecessary debug output | Kahrl |
2012-01-22 | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-02 | Make players be again visible from a long distance | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Player movement speed and node access distance checking | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola |
2011-11-29 | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola |
2011-10-16 | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola |
2011-10-15 | Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin... | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-06 | Pause in unloaded territory instead of collide | JacobF |
2011-08-11 | Keep track of player item | Giuseppe Bilotta |
2011-08-01 | Fixing ladders again | Mark Holmquist |
2011-08-01 | Fixed a few problems in the ladder update, and changed the speed to account f... | Mark Holmquist |
2011-08-01 | Ladders implemented! | Mark Holmquist |
2011-07-30 | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola |
2011-07-23 | extended content-type range | Perttu Ahola |
2011-06-26 | improved player fall damage detection | Perttu Ahola |
2011-05-29 | hopefully fixed the privilege problems | Perttu Ahola |
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola |
2011-05-23 | Added 'shout' player privilege | Ciaran Gultnieks |
2011-05-21 | All textures are are now searched first from the directory specified by the t... | Perttu Ahola |
2011-05-20 | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks |
2011-05-16 | Fixed two compiler warnings | Perttu Ahola |
2011-05-16 | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks |
2011-05-16 | Allow "all" to be specified in player config file for privileges | Ciaran Gultnieks |
2011-05-16 | Improved server commands and added player permissions. | Ciaran Gultnieks |
2011-04-23 | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola |