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path: root/src/particles.cpp
AgeCommit message (Expand)Author
2022-09-10Allow looped animation to be used safely with old clientssfan5
2022-07-13Animated particlespawners and more (#11545)Lexi Hale
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-22Cleanup of particle & particlespawner structures and code (#9893)sfan5
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-10-04Dig particles: Various improvements (#7714)Paramat
2018-09-08Particles: Make collision with objects optional (#7682)Paramat
2018-04-04Fix last performance-type-promotion-in-math-fn problemsLoic Blot
2017-10-15Real global textures (#6105)Vitaliy
2017-10-02ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker
2017-09-30Fix attached particle spawners far from spawn (#6479)raymoo
2017-09-08Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker
2017-08-28Clientevent refactor (#6320)Loïc Blot
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-11Use thread_local instead from some static settings (#5955)Loïc Blot
2017-05-20Particle spawner: Do not spawn particles distant from player (#5766)Paramat
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-18Add particle animation, glowsfan5
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-25ParticleSpawner: fix offset being added twiceGael-de-Sailly
2016-10-13Attached particle spawnersraymoo
2016-05-28Particles: Add option to remove particles on collisionAuke Kok
2016-03-30ParticleManager::handleParticleEvent: use switchLoic Blot
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-01-29Don't pass non-const references to collision methodsest31
2015-08-25Change i++ to ++iDavid Jones
2015-08-23Clean up threadingShadowNinja
2015-04-18fix infinite spawnersobneq
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-03-05Fix some rendering glitchesBlockMen
2015-02-27Revert "Fix particles draworder" (issue #2388)Loic Blot
2015-02-21Fix particles draworderBlockMen
2015-01-18Fix particles causing unitialised data being used due to use of incorrect uni...Craig Robbins
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan