Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-25 | Properly read the mesh from LUA. | MirceaKitsune | |
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) | |||
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-04-04 | Fix dropped nodeitem visuals | Perttu Ahola | |
2012-03-30 | ObjectProperties | Perttu Ahola | |