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path: root/src/object_properties.cpp
AgeCommit message (Collapse)Author
2013-09-10Add offset to automatic_face_movement_dirPilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Add support for entities to automatic face movement directionsapier
2013-07-30Add support for setting stepheight for entitiessapier
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola
2012-11-26Proper versioning of new network-serialized stuffPerttu Ahola
2012-11-25Framework for the attachment system, new object property which allows ↵MirceaKitsune
changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25Get the new animation framework properly workingMirceaKitsune
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
2012-11-25Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25Allow the LUA API to set animations to meshes as well as the animation ↵MirceaKitsune
speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25Properly read the mesh from LUA.MirceaKitsune
Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola