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path: root/src/nodemetadata.cpp
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2011-11-29Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola
creation from name
2011-11-29Add names to NodeMetadataPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-10-16Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola
from server as introduced in a previous switch-to-logging commit
2011-06-18Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-16hopefully fixed old furnaces taking ridiculous amounts of cpu and halting ↵Perttu Ahola
the server
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola
while no players are near it.
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06fixed the bug of disabled removal of empty chestsPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05A more robust format for node metadataPerttu Ahola
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04forgot some filesPerttu Ahola