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nodemetadata.cpp
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Author
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-03
Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
WIP node metadata, node timers
Kahrl
2011-12-01
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...
Perttu Ahola
2011-11-29
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
Add names to NodeMetadata
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-10-16
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-06-18
Created and moved stuff to content_nodemeta.{h,cpp}
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-16
hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the...
Perttu Ahola
2011-05-31
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-05
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
A more robust format for node metadata
Perttu Ahola
2011-04-05
initial workings of the furnace
Perttu Ahola
2011-04-05
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-04-04
initial chest metadata
Perttu Ahola
2011-04-04
forgot some files
Perttu Ahola