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path: root/src/nodedef.h
AgeCommit message (Collapse)Author
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola
after_destruct for quick skipping when a node does not have them
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03WIP node metadata, node timersKahrl
2012-03-31Allow group:groupname in ABM definition and implement ↵Perttu Ahola
minetest.hash_node_position()
2012-03-24Add sound.digPerttu Ahola
2012-03-24Add sounds, tune thingsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola
too (necessary for eg. crafting)
2011-12-03Node definition aliasesPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Add name field to ContentFeaturesPerttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Remove old commentsPerttu Ahola
2011-11-29Move cook result properly to ContentFeaturesPerttu Ahola
2011-11-29Clean nodefeat and content_mapnode a bitPerttu Ahola
2011-11-29Fix flowing water being always opaquePerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Update inventory texture tooPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture ↵Perttu Ahola
atlas making
2011-11-29GameDef compilesPerttu Ahola