Age | Commit message (Collapse) | Author |
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std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
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tile.hpp to src/client/
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Also add NodeResolver callbacks on the client
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
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Set content to fallback on AddNode failure
Consider node list requests with no results as failed
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Protocol version bump.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
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after_destruct for quick skipping when a node does not have them
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GPLv2/later, by agreement of major contributors
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minetest.hash_node_position()
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light, removed footprints
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