aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h
AgeCommit message (Collapse)Author
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-02-10Fix backface culling when connecting to new servers.Auke Kok
Introduce a new contentfeatures version (8). When clients connect using v27 protocol version, they can assume that the tiledef.backface_culling is trustable, but if clients connect to servers providing contentfeatures version 7, then the v27 clients know that backface culling settings provided by the server in tiledefs are bogus for mesh, plantlike, firelike or liquid drawtype nodes. thanks to hmmmm, est31, nerzhul. Tested on new client - new server, new client - old server old client - new server.
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok
Outdated servers are always sending tiledefs with culling enabled no matter what, as the value was previously entirely ignored. To compensate, we must (1) detect that we're running against an old server with a new client, and (2) disable culling for mesh, plantlike, firelike and liquid draw types no matter what the server is telling us. In order to achieve this, we need to bump the protocol version since we cannot rely on the tiledef version, and test for it being older. I've bumped the protocol version, although that should have likely happened in the actual change that introduced the new backface_culling PR #3578. Fortunately that's only 2 commits back at this point. We also explicitly test for the drawtype to assure we are not changing the culling value for other nodes, where it should remain enabled. This was tested against various pub servers, including 0.4.13 and 0.4.12. Fixes #3598
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-05-19Add texture overridingrubenwardy
2015-05-08Fix compilation for non-client builds, and fix signed comparison warningkwolekr
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-05NodeDefManager: Improve const-correctness of interfaceskwolekr
- Add ability to explicitly reset NodeResolve state (useful for unittesting) - Remove non-essential NodeResolve methods modifying state from INodeDefManager - Add const qualifier to NodeDefManager and ContentFeatures serialize
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵kwolekr
std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing
2015-03-15Finer progress bar updates when initializing nodesest31
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
Also add NodeResolver callbacks on the client
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2015-01-03Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr
2014-12-27Set fallback content if resolving content vector requires everythingkwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12NodeResolver: Fix some comments and use const references for paramskwolekr
2014-12-11NodeResolver: Fix cancelNode and cancelNodeListkwolekr
2014-10-29Refactor decoration-related codekwolekr
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
2014-10-28Add NodeResolver documentationkwolekr
Set content to fallback on AddNode failure Consider node list requests with no results as failed
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
Protocol version bump.
2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
2013-12-03Shaders rework.RealBadAngel
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-08-02Leveled nodebox backward compatibilityproller
2013-07-27Weather supportproller
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-19Add drowningPilzAdam
2013-04-25Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-19Disable placement prediction for nodes that use on_rightclickJeija
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev