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path: root/src/nodedef.h
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2015-05-19Add texture overridingrubenwardy
2015-05-08Fix compilation for non-client builds, and fix signed comparison warningkwolekr
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
2015-05-05NodeDefManager: Improve const-correctness of interfaceskwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-05Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2015-01-03Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr
2014-12-27Set fallback content if resolving content vector requires everythingkwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12NodeResolver: Fix some comments and use const references for paramskwolekr
2014-12-11NodeResolver: Fix cancelNode and cancelNodeListkwolekr
2014-10-29Refactor decoration-related codekwolekr
2014-10-28Add NodeResolver documentationkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
2014-06-15Unite nodes shaders.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-08-02Leveled nodebox backward compatibilityproller
2013-07-27Weather supportproller
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-19Add drowningPilzAdam
2013-04-25Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-19Disable placement prediction for nodes that use on_rightclickJeija
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl