Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-12 | NodeResolver: Fix some comments and use const references for params | kwolekr | |
2014-12-11 | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | |
2014-10-29 | Refactor decoration-related code | kwolekr | |
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros | |||
2014-10-28 | Add NodeResolver documentation | kwolekr | |
Set content to fallback on AddNode failure Consider node list requests with no results as failed | |||
2014-10-26 | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | |
2014-10-19 | Custom collision boxes node property. | RealBadAngel | |
2014-10-18 | Add meshnode drawtype. | RealBadAngel | |
2014-10-02 | Add optional framed glasslike drawtype | BlockMen | |
2014-09-21 | Add firelike drawtype | TriBlade9 | |
2014-08-25 | Allow use all 6 faces for special tiles. | RealBadAngel | |
Protocol version bump. | |||
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
2013-12-03 | Shaders rework. | RealBadAngel | |
2013-08-06 | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | |
2013-08-02 | Leveled nodebox backward compatibility | proller | |
2013-07-27 | Weather support | proller | |
2013-07-20 | Add liquid_range to nodedef | PilzAdam | |
2013-07-14 | Change ContentFeatures array to a vector | Kahrl | |
2013-07-13 | Leveled nodebox | proller | |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | |
2013-06-19 | Add drowning | PilzAdam | |
2013-04-25 | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | |
2013-04-24 | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | |
2013-03-30 | Optimize CNodeDefManager::getIds | kwolekr | |
2013-03-23 | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | |
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | |||
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-02-19 | Disable placement prediction for nodes that use on_rightclick | Jeija | |
2012-11-29 | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | |
2012-09-07 | Add liquid_renewable property. | Ilya Zhuravlev | |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola | |
2012-06-16 | Node texture animation | Perttu Ahola | |
2012-06-05 | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | |
after_destruct for quick skipping when a node does not have them | |||
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-06-03 | WIP node metadata, node timers | Kahrl | |
2012-03-31 | Allow group:groupname in ABM definition and implement ↵ | Perttu Ahola | |
minetest.hash_node_position() | |||
2012-03-24 | Add sound.dig | Perttu Ahola | |
2012-03-24 | Add sounds, tune things | Perttu Ahola | |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola | |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | |
light, removed footprints | |||
2012-03-10 | itemgroup.h and ItemGroupList typedef | Perttu Ahola | |
2012-03-10 | Digging time groups WIP | Perttu Ahola | |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | |
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
2011-12-04 | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | |
too (necessary for eg. crafting) | |||
2011-12-03 | Node definition aliases | Perttu Ahola | |
2011-11-29 | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | |
(except in test.cpp) | |||
2011-11-29 | Make liquid_alternative_* to be strings | Perttu Ahola | |
2011-11-29 | Store metadata as metadata name in node definition | Perttu Ahola | |