Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins | |
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | |||
2015-03-31 | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | |
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | |||
2015-03-20 | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | kwolekr | |
std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing | |||
2015-03-15 | Finer progress bar updates when initializing nodes | est31 | |
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | |||
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-05 | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | |
std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | |||
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
tile.hpp to src/client/ | |||
2015-01-04 | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | |
2015-01-04 | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | |
Also add NodeResolver callbacks on the client | |||
2015-01-04 | Remove freezemelt (the remainder of proller nonsense) | kwolekr | |
2014-12-29 | Add support back for resolving group names in NodeResolver | kwolekr | |
2014-12-27 | Set fallback content if resolving content vector requires everything | kwolekr | |
2014-12-27 | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | |
2014-12-21 | Change TileSpec::frames to be std::vector not std::map | unknown | |
Signed-off-by: Craig Robbins <kde.psych@gmail.com> | |||
2014-12-12 | Use std::string::empty() instead of size() where applicable | Anton | |
2014-12-12 | NodeResolver: Fix some comments and use const references for params | kwolekr | |
2014-12-11 | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | |
2014-12-05 | Recalculate normals for mesh #0. Fix for issue #1902. | RealBadAngel | |
2014-11-21 | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | |
CNodeDefManager::get() VoxelManipulator::addArea() | |||
2014-11-19 | Fix wallmounted mesh rotations | ShadowNinja | |
2014-10-29 | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | |
2014-10-28 | Add NodeResolver documentation | kwolekr | |
Set content to fallback on AddNode failure Consider node list requests with no results as failed | |||
2014-10-26 | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | |
2014-10-21 | Recalculate normals for cached meshes. | RealBadAngel | |
Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | |||
2014-10-20 | Fix some indentation in nodedef.cpp | Kahrl | |
2014-10-20 | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | |
2014-10-19 | Custom collision boxes node property. | RealBadAngel | |
2014-10-18 | Add meshnode drawtype. | RealBadAngel | |
2014-10-03 | Fix special tile backspace culling | kwolekr | |
2014-10-03 | Fix broken plantlike drawtype. | RealBadAngel | |
2014-10-03 | Fix misc. style issues | kwolekr | |
2014-10-03 | Clean up nodedef.cpp | kwolekr | |
2014-10-02 | Add optional framed glasslike drawtype | BlockMen | |
2014-09-21 | Add firelike drawtype | TriBlade9 | |
2014-09-21 | Split settings into seperate source and header files | ShadowNinja | |
This also cleans up settings a bit | |||
2014-08-25 | Allow use all 6 faces for special tiles. | RealBadAngel | |
Protocol version bump. | |||
2014-07-17 | Speedup mapblock_mesh | RealBadAngel | |
2014-07-06 | Fix errors/warnings reported by valgrind | sfan5 | |
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
2013-12-03 | Shaders rework. | RealBadAngel | |
2013-11-29 | Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵ | kwolekr | |
issues | |||
2013-08-06 | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | |
2013-08-02 | Leveled nodebox backward compatibility | proller | |
2013-07-27 | Weather support | proller | |
2013-07-20 | Bump protocol version | PilzAdam | |
2013-07-20 | Add liquid_range to nodedef | PilzAdam | |
2013-07-14 | Change ContentFeatures array to a vector | Kahrl | |
2013-07-13 | Leveled nodebox | proller | |
2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | |
2013-06-19 | Add drowning | PilzAdam | |