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path: root/src/nodedef.cpp
AgeCommit message (Collapse)Author
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola
too (necessary for eg. crafting)
2011-12-04Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola
2011-12-04Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola
2011-12-03Node definition aliasesPerttu Ahola
2011-12-03Allow digging unknown nodesPerttu Ahola
2011-12-01Fix non-fancy leaves not making faces with waterPerttu Ahola
2011-12-01Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola
2011-12-01Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola
1) it was not used, 2) if it will be used, it won't need to do that anymore
2011-12-01Fix texture atlas not being created correctlyPerttu Ahola
2011-11-29Fix liquid source backface culling (was not turned off)Perttu Ahola
2011-11-29Make node definitions available to LuaPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola
texture, not read a new base
2011-11-29Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola
interpreted when creating meshes
2011-11-29Optimize map generator for the dynamic content ids a bitPerttu Ahola
2011-11-29Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola
should
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Add name field to ContentFeaturesPerttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Move cook result properly to ContentFeaturesPerttu Ahola
2011-11-29Clean nodefeat and content_mapnode a bitPerttu Ahola
2011-11-29Fix flowing water being always opaquePerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Update inventory texture tooPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture ↵Perttu Ahola
atlas making
2011-11-29GameDef compilesPerttu Ahola