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std::vector on Environment.cpp"
This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
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The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
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NDEBUG is defined), replace those usages with persistent alternatives
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std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
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tile.hpp to src/client/
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Also add NodeResolver callbacks on the client
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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CNodeDefManager::get()
VoxelManipulator::addArea()
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Set content to fallback on AddNode failure
Consider node list requests with no results as failed
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
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This also cleans up settings a bit
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Protocol version bump.
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Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
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issues
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