Age | Commit message (Collapse) | Author |
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properly see themselves moving when attached, and the server will read their position accordingly
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
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object->player and player->player attachments
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Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
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after_destruct for quick skipping when a node does not have them
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GPLv2/later, by agreement of major contributors
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minetest.hash_node_position()
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light, removed footprints
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legacy_wallmounted
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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too (necessary for eg. crafting)
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1) it was not used, 2) if it will be used, it won't need to do that anymore
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(except in test.cpp)
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texture, not read a new base
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interpreted when creating meshes
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should
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