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2022-07-23Dual WieldingElias Fleckenstein
2022-07-13Animated particlespawners and more (#11545)Lexi Hale
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-09Sounds: Various little improvements (#12486)SmallJoker
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
2022-07-03FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson
* FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy
2022-06-20Re-order sound-related code (#12382)SmallJoker
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-04-30Deal with compiler warningssfan5
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-04-08Spacing fixesShadowNinja
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-02-17Clean up ClientReady packet handlingsfan5
fixes #12073
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-30Get rid of `basic_debug` last minutesfan5
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-23Bump formspec version (#11980)Vincent Robinson
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
Also cleans up related code somewhat.
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2021-12-29Socket-related cleanupssfan5
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-28Fix check that denies new clients from a singleplayer sessionsavilli
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-12Remove broken timeout behavioursfan5
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
2021-10-12Fix player HP desync between client and serversavilli
2021-09-27Various code improvementsSmallJoker
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-09-19Fix trivial typossfan5
2021-09-17Shave off buffer copies in networking code (#11607)sfan5
2021-09-12Fix broken handling of NodemetaChanged packetssfan5
fixes #11610
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-28Remove redundant on_dieplayer callssavilli
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-08-21HUD: Reject and warn on invalid stat types (#11548)SmallJoker
This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy
'debug' priv to view wireframe (#9315) Fixes #7245.
2021-03-30Block & report player self-interaction (#11137)Lars Müller
2021-03-19Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-07Protect dropping from far node inventoriesSmallJoker
Also changes if/if to switch/case
2021-03-07Protect per-player detached inventory actionsSmallJoker
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2021-02-15Server-side authority for attached players (#10952)SmallJoker
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.