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path: root/src/network/serverpackethandler.cpp
AgeCommit message (Collapse)Author
2023-03-07Dual wieldingLizzy Fleckenstein
2023-02-27Add minetest.get_player_window_information() (#12367)rubenwardy
2022-07-30Fix some warnings (#12615)rubenwardy
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-28Fix password changing getting stuck if wrong password is entered oncesfan5
2022-04-28Apply disallow_empty_password to password changes toosfan5
2022-04-28Fix race condition in registration leading to duplicate create_auth callssfan5
2022-02-17Clean up ClientReady packet handlingsfan5
fixes #12073
2022-02-03Clean up ClientInterface lockingJude Melton-Houghton
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2021-12-28Fix check that denies new clients from a singleplayer sessionsavilli
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-12Fix player HP desync between client and serversavilli
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-28Remove redundant on_dieplayer callssavilli
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-03-30Block & report player self-interaction (#11137)Lars Müller
2021-03-19Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-07Protect dropping from far node inventoriesSmallJoker
Also changes if/if to switch/case
2021-03-07Protect per-player detached inventory actionsSmallJoker
2021-02-15Server-side authority for attached players (#10952)SmallJoker
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
2021-02-02Encode high codepoints as surrogates to safely transport wchar_t over networksfan5
fixes #7643
2021-02-02Drop wide/narrow conversion functionssfan5
The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
2021-02-02Server GotBlocks(): Lock clients to avoid multithreading issuesSmallJoker
2021-01-31Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan5
specifically: after the peer has already disappeared
2020-12-24Fix some minor code issues all over the placesfan5
2020-11-12serverpackethandler: Minor log message fixessfan5
closes #10434
2020-11-09Fix object interaction distance not being checked (#10547)rubenwardy
2020-09-07Inventory: Protect Craft and Drop actions (#10353)SmallJoker
Change dangerous pointer to unique_ptr for automated deletion.
2020-09-04Prevent interacting with items out of the hotbar (#10359)Lejo
2020-09-01[2] Code cleanup in serverpackethandler (#9349)HybridDog
* Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation
2020-08-29Prevent players accessing inventories of other players (#10341)Lars Müller
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-06-13Exposing the zoom key to Lua API (#9903)Lars Müller
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-16Log protocol ver on mismatched client connect toosfan5
2020-05-07Server class code cleanups (#9769)Loïc Blot
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
2020-05-05Server: Improve some log messages (#9820)sfan5
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-18serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-03-05Fixes around ServerActiveObject on_punch handlingsfan5
2019-11-10Call on_secondary_use when object is right-clickedsfan5
2019-09-23Fix broken buildsfan5
The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
2019-09-22Punchwear (improved) (#8959)sfan5
2019-09-21Wieldhand: Specify which ItemStack to use (#8961)SmallJoker
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-19Remove incorrect MutexAutoLocksfan5
The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it.
2019-09-14Send ActiveObjects once right after Init2ANAND