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path: root/src/network/serverpackethandler.cpp
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2015-03-27Clean up and tweak build systemShadowNinja
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
2015-03-24Don't send an InventoryAction at each setInventoryModified, we only need one ↵Loic Blot
SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
2015-03-21SendInventory when handleCommand_Interact is a use.poet-nohit
This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
2015-03-18ServerpacketHandler: spelling fixesLoic Blot
2015-03-17Use the NetworkPacket api to read full version string instead of u8 ↵Loic Blot
pointers. Also store the reserved byte to use API properly Fixes #2509
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
* Requested by @Zeno- * Approved by @nerzhul