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path: root/src/mods.h
AgeCommit message (Expand)Author
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-20Real control fix (#5787)Loïc Blot
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
2017-03-13[CSM] implement client side mod loading (#5123)Loïc Blot
2017-02-08Add ModMetadata API (#5131)Loïc Blot
2016-08-10Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-5
2015-10-31Fix server crashing on Lua errorsShadowNinja
2014-06-19Remove ugly curl struct pointer from jsonFetchValue signaturesapier
2014-03-12Pass arguments by referenceSelat
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-22Add support for modstore screenshotssapier
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-05-03Optional dependencies and properly handle mod name conflicts againKahrl
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-22Improve behaviour for empty modpacks and when no mods at all are installed:Jürgen Doser
2013-01-21Basic support for configuring which mods to load for each worldJürgen Doser
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-03Better mod loading error handlingPerttu Ahola