Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-02 | Unlock cursor when opening console | ShadowNinja | |
2015-12-18 | Android: Implement Autohiding button bars to cleanup screen | Sapier | |
2014-10-24 | Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism | Kahrl | |
2014-06-29 | Add support for Android 2.3+ | sapier | |
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | |||
2014-01-06 | Actually pause singleplayer game in pause menu and use lower maximum FPS in it | Perttu Ahola | |
2013-08-19 | GUIFormSpecMenu focus fixes | Kahrl | |
2013-06-03 | Call m_menumgr->deletingMenu from quitMenu in addition to destructor | Kahrl | |
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false). | |||
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-03-13 | Crude tab test in main menu (requires gui redesign for the additional tabs) | Perttu Ahola | |
2011-04-05 | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | |
2011-02-08 | bug-fixin' | Perttu Ahola | |
2011-01-23 | OMG! Main Menu! | Perttu Ahola | |
2010-12-23 | work-in-progress gui system updating + some settings system updating | Perttu Ahola | |
2010-12-23 | redoing gui stuff | Perttu Ahola | |