Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-23 | Clean up threading | ShadowNinja | |
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test. | |||
2015-08-10 | Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) | Kahrl | |
2015-07-27 | Fixed minimap memory leak | Břetislav Štec | |
2015-07-08 | Clean-up Minimap code | kwolekr | |
- Fixed race conditions - Fixed null dereference - Fixed out-of-bounds array access - MinimapMapblock is now allocated and added to update queue only when enabled - Removed dependency on LocalPlayer - Fixed code style - Simplified expressions and program logic - Cleaned minimap object interfaces | |||
2015-06-30 | Defer minimap update when shape changed | est31 | |
2015-06-29 | Add UpdateThread and use it for minimap and mesh threads | est31 | |
2015-06-28 | Bugfix: minimap was updated only with loading new blocks, allow forced ↵ | RealBadAngel | |
updates with changing player pos | |||
2015-06-28 | Minimap update | RealBadAngel | |
2015-06-27 | Remove busy polling inside minimap thread | est31 | |
2015-06-27 | Add minimap feature | RealBadAngel | |