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mg_schematic.h
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Author
2017-03-11
Light calculation: New bulk node lighting code
Dániel Juhász
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2015-11-05
Schematics: Add core.place_schematic_on_vmanip API
kwolekr
2015-05-09
Schematics: Add per-node force placement option
kwolekr
2015-05-08
Tests: Add schematic unittests
kwolekr
2015-05-07
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-04-17
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-16
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-13
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-03-31
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-01-05
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2014-12-27
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-12
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-11-12
Add Generator Element Management framework
kwolekr
2014-11-01
Split up mapgen.cpp
kwolekr