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AgeCommit message (Collapse)Author
2022-11-24Deprecate special handling of `${key}` syntax in metadata values (#12970)Jude Melton-Houghton
2022-11-15Add MetaDataRef:get_keys (#12841)Jude Melton-Houghton
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot
* Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
2017-08-19Code modernization: src/m* (part 3)Loic Blot
* empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove some unused headers in some cpp variable
2017-04-23Pass clang-format on various cpp/header files (#5559)Loïc Blot
2017-02-08Add ModMetadata API (#5131)Loïc Blot
* mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-02-04Derive NodeMetaRef from MetaDataRefrubenwardy
2017-02-04Derive NodeMetadata from Metadatarubenwardy