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path: root/src/mesh.h
AgeCommit message (Expand)Author
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-06-01Do not shade inventory items with textures (#5869)Dániel Juhász
2017-04-22Fix a memory leak (#5636)Dániel Juhász
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2016-11-12Halo: Highlight selected faceRealBadAngel
2016-02-11Use single box for halo meshRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-18Add meshnode drawtype.RealBadAngel
2013-07-03Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl