| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-12-01 | Players are more like objects + related stuff | Perttu Ahola | |
| 2011-12-01 | Fix structs being declared as classes | Giuseppe Bilotta | |
| Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | |||
| 2011-11-29 | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | |
| 2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | |
| 2011-11-29 | GameDef compiles | Perttu Ahola | |
| 2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
| node/tool/item/whatever types | |||
| 2011-11-29 | New kind of tool speed and wear calculation thingy | Perttu Ahola | |
| 2011-07-23 | extended content-type range | Perttu Ahola | |
| 2011-06-17 | Updated comments | Perttu Ahola | |
| 2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | |
| stuff from material.cpp to content_mapnode.{h,cpp} | |||
| 2010-12-27 | better debug output in segfaults and stack overflows in windows | Perttu Ahola | |
| 2010-12-25 | minecraft-like crafting | Perttu Ahola | |
