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2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
2015-08-13Add count based unload limit for mapblocksest31
2015-02-17Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot
Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2011-11-29GameDef compilesPerttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-02-05mapgen stuffPerttu Ahola
2011-01-30map generation framework under development... not quite operational at this ↵Perttu Ahola
point.
2011-01-17old water removed, some fixes here and therePerttu Ahola
2010-12-19added dedicated server build without irrlichtPerttu Ahola
2010-11-30better waterPerttu Ahola
2010-11-29license stuffPerttu Ahola
--HG-- rename : src/licensecomment.txt => licensecomment.txt
2010-11-29sitä sun tätä tekeillä, toimii kivastiPerttu Ahola
2010-11-27Initial filesPerttu Ahola