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AgeCommit message (Collapse)Author
2011-07-23merged jungle and bluish shadowsPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-23Jungle biome/whatever thingPerttu Ahola
2011-07-18* refactored liquid transformation code (has some flaws)Felix Krause
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
Conflicts: data/oerkki1.png src/client.cpp
2011-07-14* possibly improved water flow, by flyx86Nils Dagsson Moskopp
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-06-27fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-05-24Merged CiaranG's fence and fixed two thingsPerttu Ahola
2011-05-24Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks
2011-05-22Some work-in-progress stuff and many comment updatesPerttu Ahola
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-09Added glass, with rendering and furnace support.Ciaran Gultnieks
2011-05-03Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-02-21some tidyingPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-14New way of determining the outcome of diggingPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-04added sand to map generatorPerttu Ahola
2011-02-03a little backwards compatibility with coalPerttu Ahola
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola
pretty random)
2011-01-28server builds now!Perttu Ahola
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25removed alternative name "pressure" from param2Perttu Ahola
2011-01-24small fixes here and therePerttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-07Added a more flexible path system (and fixed some minor stuff)Perttu Ahola
2010-12-25slight map generation bugsPerttu Ahola
2010-12-25minecraft-like craftingPerttu Ahola
2010-12-22server starting on port 0 on invalid settingsPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
--HG-- rename : data/light.png => data/cloud.png
2010-12-14better graphics, zlib to work on vc++Perttu Ahola
2010-12-14in before messing with face drawing orientationPerttu Ahola