Age | Commit message (Collapse) | Author |
|
|
|
Leads to the following increases:
getSmoothLight() approx. 40% increase
getTileInfo() approx. 25% increase
MapBlockMesh::MapBlockMesh() 25-30%
|
|
|
|
As agreed to by kahrl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
finite liquid
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GPLv2/later, by agreement of major contributors
|
|
light, removed footprints
|
|
legacy_wallmounted
|
|
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
node/tool/item/whatever types
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
|
|
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
trashed anymore), fixed mese pick speed, added some forgotten stuff
|
|
|