Age | Commit message (Expand) | Author |
2012-12-02 | Smooth day-night transitions | Perttu Ahola |
2012-07-23 | Fix map deserialization and remove old serialization code | Perttu Ahola |
2012-07-23 | Increase node id/param0 to 16 bits, leaving param2 always with 8 bits | darkrose |
2012-06-17 | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-01-22 | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2011-11-29 | Node place/dig Lua callbacks | Perttu Ahola |
2011-11-29 | MapNode constructor to allow ndef+name | Perttu Ahola |
2011-11-29 | Node definition names | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Clean headers a bit | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-08 | Fix water-glass and water-lava surfaces | Perttu Ahola |
2011-11-05 | Make water invisible next to underwater glass | Perttu Ahola |
2011-10-18 | ...Make the the server buildable again after the last commit | Perttu Ahola |
2011-10-18 | Automate texture listing for texture atlas making | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-26 | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola |
2011-09-23 | Adding (most) of the sapling functionality. It has yet to work, since MEET_OT... | Mark Holmquist |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-08-23 | Lava is now better visible inside water. (a crappy hack) | Perttu Ahola |
2011-08-16 | Viscous fluids | Giuseppe Bilotta |
2011-08-16 | Use defines for liquid levels | Giuseppe Bilotta |
2011-08-15 | tuned lava/universal damage code | Perttu Ahola |
2011-08-15 | lava! | Perttu Ahola |
2011-08-05 | MapNode is a struct, not a class | Giuseppe Bilotta |
2011-08-01 | Ladders implemented! | Mark Holmquist |
2011-07-31 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp |
2011-07-30 | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola |
2011-07-30 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp |
2011-07-23 | merged jungle and bluish shadows | Perttu Ahola |
2011-07-23 | merged the content type extension and delta | Perttu Ahola |
2011-07-23 | extended content-type range | Perttu Ahola |
2011-07-23 | Jungle biome/whatever thing | Perttu Ahola |
2011-07-18 | * refactored liquid transformation code (has some flaws) | Felix Krause |
2011-07-14 | Merge branch 'upstream/master' | Nils Dagsson Moskopp |
2011-07-14 | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp |
2011-07-02 | initial steps in doing content type extension | Perttu Ahola |
2011-06-27 | fixed bug in inventory textures caused from better handling of unknown blocks | Perttu Ahola |
2011-06-17 | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola |
2011-06-17 | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola |
2011-05-24 | Merged CiaranG's fence and fixed two things | Perttu Ahola |
2011-05-24 | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks |
2011-05-22 | Some work-in-progress stuff and many comment updates | Perttu Ahola |