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AgeCommit message (Collapse)Author
2012-07-24darkrose should work at a nuclear power plant.Perttu Ahola
It'd take years to figure out what caused the accident.
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-01-22Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl
legacy_wallmounted
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2011-11-29MapNode constructor to allow ndef+namePerttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-03Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-08-15lava!Perttu Ahola
2011-07-31Added MaterialItem conversion from old content type namespace to newPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-22Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ↵Perttu Ahola
already fucked up maps are now loaded correctly.
2011-07-22Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-06-27fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola
2011-06-27better handling of unknown blocks on clientPerttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}
2011-06-17Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola
stuff from material.cpp to content_mapnode.{h,cpp}
2011-05-24A very poor (but better than nothing) inventory icon for fencesCiaran Gultnieks
2011-05-24Merged CiaranG's fence and fixed two thingsPerttu Ahola
2011-05-24Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks
2011-05-22Some work-in-progress stuff and many comment updatesPerttu Ahola
2011-05-21fixed a small memory leak in mapnode.cppPerttu Ahola
2011-05-09Added glass, with rendering and furnace support.Ciaran Gultnieks
2011-04-29added cobblestone to the texture atlasPerttu Ahola
2011-04-24updated menu a bit, and some other small fixesPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-05changed node metadata format to better accomodate future needs and problemsPerttu Ahola
2011-04-04initial chest metadataPerttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-02-14Some fiddling around with fog... not much changedPerttu Ahola
2011-02-14New way of determining the outcome of diggingPerttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10some texture stuffPerttu Ahola