Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-08 | Mgv7: Auto-set lowest mountain generation level | paramat | |
Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16 | |||
2015-07-04 | Mgv7: Lower base of mountain generation to -112 and define constant | paramat | |
2015-06-27 | Mgv5/mgv7 caves: Remove sand found in underground tunnels | paramat | |
Add missing check for max_stone_y to mgv5 cavegen Tunnels now carve through sand below water_level | |||
2015-06-21 | Mgv7: Edit noise parameters. Fewer octaves, larger spreads. | paramat | |
2015-06-20 | Mapgen objects: Enable heatmap and humidmap for all biome api mapgens | paramat | |
2015-06-18 | Biome API: Add noise defined biome blend | paramat | |
2015-06-15 | Biome API: Enable biome generation to lower world limit | paramat | |
Decorations: Remove lower limit of water level for placement | |||
2015-06-03 | Mgv5/mgv7: Trigger biome recalculation at underwater surfaces | paramat | |
2015-05-24 | Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters | paramat | |
2015-05-23 | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵ | paramat | |
-192 for mgv5 deep oceans. Improve code | |||
2015-05-17 | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | |
2015-05-12 | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | |
2015-04-16 | Mgv5/v7: Add check for water for deciding biome node stability | paramat | |
2015-04-07 | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | |
Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines | |||
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins | |
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | |||
2015-03-31 | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | |
Add core.clear_registered_schematics() and refactor schematics somewhat | |||
2015-03-22 | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | |
Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code | |||
2015-03-19 | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | |
Mgv5: Add large_cave_depth constant | |||
2015-03-12 | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | |
2015-03-08 | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | |
-MAP_GENERATION_LIMIT if surface not found | |||
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang | |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | |
2015-03-04 | Cavegen, mgv5: Cleanup code | paramat | |
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||
2015-02-26 | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | |
2015-02-05 | Mgv7 mountains: Remove divide by zero code that creates vast walls | paramat | |
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves | |||
2015-01-22 | Mgv7 generateRidgeTerrain: Make river generation relative to water level | paramat | |
Remove widthn and make nridge zero underwater | |||
2015-01-22 | Mgv7: Speed optimise calculateNoise and generateRidgeTerrain | paramat | |
Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks | |||
2015-01-22 | Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, ↵ | paramat | |
calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters | |||
2015-01-17 | Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves | paramat | |
2015-01-04 | Lighting: Fix nearly all issues | kwolekr | |
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | |||
2015-01-01 | MgV5/6/7: Generate dungeons above water level | paramat | |
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | |||
2015-01-01 | Mgv7: Remove range limits on mountain height to enable modification through ↵ | paramat | |
.conf | |||
2014-12-29 | Fix some lingering code style issues | kwolekr | |
2014-12-29 | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | |
2014-12-28 | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | |
node. Add water top depth and shore height parameters. Remove water dust node | |||
2014-12-20 | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | |
2014-12-12 | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | |
2014-12-11 | Clean up Noise macros | kwolekr | |
2014-12-10 | Noise: Automatically transform noise maps if needed | kwolekr | |
2014-12-10 | Noise: Create a deep copy of NoiseParams | kwolekr | |
2014-12-09 | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | |
2014-12-07 | Add flags and lacunarity as new noise parameters | kwolekr | |
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | |||
2014-12-06 | Rewrite generate notification mechanism | kwolekr | |
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | |||
2014-12-03 | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | |
of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | |||
2014-11-14 | Fix warnings and other misc. minor changes | kwolekr | |
2014-11-12 | Mapgen v7: Fix uninitialized spflags | kwolekr | |
Mapgen v5: Fix minor style issue | |||
2014-11-12 | Add Generator Element Management framework | kwolekr | |
Add BiomeManager, OreManager, DecorationManager, and SchematicManager | |||
2014-11-01 | Split up mapgen.cpp | kwolekr | |
2014-10-30 | mapgen: Resolve nodes in ctor rather than makeChunk | kwolekr | |