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path: root/src/mapgen_v7.cpp
AgeCommit message (Expand)Author
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat
2015-04-07Cavegen: Remove now unnecessary checks for water, lava, iceparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-04Cavegen, mgv5: Cleanup codeparamat
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat
2015-01-22Mgv7 generateRidgeTerrain: Make river generation relative to water levelparamat
2015-01-22Mgv7: Speed optimise calculateNoise and generateRidgeTerrainparamat
2015-01-22Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calcu...paramat
2015-01-17Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat
2015-01-04Lighting: Fix nearly all issueskwolekr
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2015-01-01Mgv7: Remove range limits on mountain height to enable modification through ....paramat
2014-12-29Fix some lingering code style issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-28Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat
2014-12-20Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-11Clean up Noise macroskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-09Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-12-03Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-12Mapgen v7: Fix uninitialized spflagskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-02-05Remove blank default values for emergequeue_limit_* settingskwolekr
2014-02-05Revert "Fix settings to honor numeric conversion errors"kwolekr
2014-02-04Fix settings to honor numeric conversion errorssapier
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-07Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr
2013-07-06Mapgen V7: Fix out-of-bounds array accesskwolekr