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path: root/src/mapgen_v6.cpp
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2015-11-21Mapgen: Add global 'decorations' flagparamat
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
2015-11-13Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Various style cleanups + unused code removalest31
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-08-02Add map limit config optionrubenwardy
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot
very old code
2015-07-13Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat
2015-06-18Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat
0.5 persistence for humidity
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-12Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat
2015-04-12Mgv6: Add optional snow biomesparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat
Desert stone above y = -32 not water_level Remove unused generateExperimental()
2015-03-11Mgv6: Fix uninitialised heightmap used by cavegenparamat
2015-03-10Ensure that heightmap is initialized before useCraig Robbins
Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat
-MAP_GENERATION_LIMIT if surface not found
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix memory leak in MapgenV6Craig Robbins
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
2014-12-29Fix some lingering code style issueskwolekr
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-11Clean up Noise macroskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-01Split up mapgen.cppkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
2014-02-05Remove blank default values for emergequeue_limit_* settingskwolekr
Add checks for invalid user input for important settings Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05Revert "Fix settings to honor numeric conversion errors"kwolekr
This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
2014-02-04Fix settings to honor numeric conversion errorssapier
Rename try* non exceptioning functions to *NoEx
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-01-12Mapgen V6: Add flag to stop mud flowkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-07Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr
2013-11-21Mapgen V6: Respect water_level settingkwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr