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path: root/src/mapgen_v6.cpp
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2015-04-12Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat
2015-04-12Mgv6: Add optional snow biomesparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-03-23Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat
2015-03-18Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat
Desert stone above y = -32 not water_level Remove unused generateExperimental()
2015-03-11Mgv6: Fix uninitialised heightmap used by cavegenparamat
2015-03-10Ensure that heightmap is initialized before useCraig Robbins
Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat
-MAP_GENERATION_LIMIT if surface not found
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-05Fix memory leak in MapgenV6Craig Robbins
2015-03-02Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-07Mapgen V6: Re-enable liquid flowingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
2014-12-29Fix some lingering code style issueskwolekr
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-11Clean up Noise macroskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-01Split up mapgen.cppkwolekr
2014-10-30mapgen: Resolve nodes in ctor rather than makeChunkkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
2014-02-05Remove blank default values for emergequeue_limit_* settingskwolekr
Add checks for invalid user input for important settings Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05Revert "Fix settings to honor numeric conversion errors"kwolekr
This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
2014-02-04Fix settings to honor numeric conversion errorssapier
Rename try* non exceptioning functions to *NoEx
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-01-12Mapgen V6: Add flag to stop mud flowkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-07Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr
2013-11-21Mapgen V6: Respect water_level settingkwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-17Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr
2013-06-17Add initial Decoration support, many misc. improvements & modificationskwolekr
2013-05-19Fix nearly all warningskwolekr
2013-05-19Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr
2013-04-27Enhance caves for mgv7, add ravineskwolekr
2013-04-21Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr
Mapgen V7
2013-04-07Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr
2013-04-07Fix black tree leaves, reduce above-ground cave shadowskwolekr
2013-03-30Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-17Add jungle grass to jungleskwolekr