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path: root/src/mapgen_v5.h
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2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
Decorations: Remove lower limit of water level for placement
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵paramat
-192 for mgv5 deep oceans. Improve code
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
Mgv5: Add large_cave_depth constant
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-02-21Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat
Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
2015-01-18Mapgen V5: Various improvementsparamat
Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool
2015-01-11Mapgen V5: Move cave generation from base terrain loop to optional functionparamat
This fixes biome surface in tunnels
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
2014-12-29Fix some lingering code style issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-07Mapgen V5: Fix use of uninitialized value in ctorkwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-11-20Mgv5 get ground level at point function. Fast spawn player versionparamat
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-09Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat
2014-11-08Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat
blobs