Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-22 | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | |
Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code | |||
2015-03-19 | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | |
Mgv5: Add large_cave_depth constant | |||
2015-03-12 | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | |
2015-03-08 | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | |
-MAP_GENERATION_LIMIT if surface not found | |||
2015-03-07 | Respect game mapgen flags and save world noise params | ngosang | |
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-06 | Fix mapgen using unitialised height map values | Craig Robbins | |
2015-03-04 | Cavegen, mgv5: Cleanup code | paramat | |
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||
2015-02-26 | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | |
2015-02-21 | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | |
Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code | |||
2015-01-23 | Mgv5: Skip calculation of filler, heat and humidity perlinmaps in ↵ | paramat | |
underground mapchunks | |||
2015-01-18 | Mapgen V5: Various improvements | paramat | |
Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool | |||
2015-01-11 | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | |
This fixes biome surface in tunnels | |||
2015-01-05 | Optionally specify propagateSunlight area in calcLighting | kwolekr | |
This fixes the Mapgen V5 calcLighting segfault | |||
2015-01-04 | Lighting: Fix nearly all issues | kwolekr | |
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | |||
2015-01-01 | MgV5/6/7: Generate dungeons above water level | paramat | |
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | |||
2014-12-29 | Fix some lingering code style issues | kwolekr | |
2014-12-29 | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | |
2014-12-28 | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | |
node. Add water top depth and shore height parameters. Remove water dust node | |||
2014-12-20 | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | |
2014-12-12 | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | |
2014-12-11 | Clean up Noise macros | kwolekr | |
2014-12-10 | Noise: Automatically transform noise maps if needed | kwolekr | |
2014-12-10 | Noise: Create a deep copy of NoiseParams | kwolekr | |
2014-12-09 | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | |
2014-12-07 | Add flags and lacunarity as new noise parameters | kwolekr | |
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | |||
2014-12-07 | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | |
2014-12-06 | Rewrite generate notification mechanism | kwolekr | |
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | |||
2014-12-03 | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | |
of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | |||
2014-11-20 | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | |
2014-11-20 | Mgv5 get ground level at point function. Fast spawn player version | paramat | |
2014-11-14 | Fix warnings and other misc. minor changes | kwolekr | |
2014-11-12 | Mapgen v7: Fix uninitialized spflags | kwolekr | |
Mapgen v5: Fix minor style issue | |||
2014-11-12 | Add Generator Element Management framework | kwolekr | |
Add BiomeManager, OreManager, DecorationManager, and SchematicManager | |||
2014-11-09 | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | |
2014-11-08 | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | |
blobs |