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path: root/src/mapgen_v5.cpp
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2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
2017-08-12Mgv5: Make spawn position search more reliableparamat
2017-07-30Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
2017-06-30Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat
2017-06-22CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat
2017-06-21Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-05-16Caverns: Remove unnecessary liquid excavationparamat
2017-04-05Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat
2017-04-03Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-06-05Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr
2016-05-27Fix MgStoneType and BiomeType enum nameskwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-12Mgv5: Optimise tunnels, add biome material in entrancesparamat
2016-03-14Mapgen: Fix light in tunnels at mapchunk bordersparamat
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
2016-01-11Mapgen: Various fixes and improvementsparamat
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
2015-10-05Mgv5: getGroundLevelAtPoint searches a larger rangeparamat
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-08-02Add map limit config optionrubenwardy
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-06-27Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
2015-06-03Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-16Mgv5: Fix above/below ground spawn when water level is alteredparamat
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat
2015-04-07Cavegen: Remove now unnecessary checks for water, lava, iceparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat