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path: root/src/mapgen_flat.cpp
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2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
2016-02-02Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat
Tunnel 3D noises are only calculated when solid terrain is present in mapchunk, avoiding large amounts of unnecessary calculations Change 'int' to 's16' in calculateNoise Change 'i' to 'vi' for voxelmanip indexes for consistency Keep 'u32 index3d' local to a smaller part of tunnel code Mgv7: Don't call CaveV7 if no solid terrain in mapchunk Give 'open' bool a more descriptive name
2016-01-14Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-11-21Mapgen: Add global 'decorations' flagparamat
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
2015-11-11Mapgen: Add flat mapgen in hidden formparamat