index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mapgen_flat.cpp
Age
Commit message (
Expand
)
Author
2017-08-18
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-07-30
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-26
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-11
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-06-30
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-22
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-05-26
Mapgen files: Update and correct copyright credits
paramat
2017-04-22
Mgflat, Mgv7: Fix noise crash on world exit.
paramat
2017-04-22
Mgflat, Mgv7: Only create noise objects if needed
paramat
2017-04-05
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
paramat
2016-12-14
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-06-24
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-05
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-05-27
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-04-28
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-12
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-08
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-03-21
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-14
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-01-14
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2015-12-02
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-11-21
Mapgen: Add global 'decorations' flag
paramat
2015-11-11
Mapgen: Add flat mapgen in hidden form
paramat