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path: root/src/mapgen/mg_biome.h
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2018-04-07Biome API / dungeons: Add biome-defined dungeon nodesParamat
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
2018-04-05Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
2018-03-26Mapgen: Remove unused mgv7 code and some unused biometypesParamat
2018-03-09Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat
'y_min' and 'y_max' are still accepted for compatibility.
2018-01-16Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat
'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2018-01-05Biomes: Add vertical biome blend (#6853)Paramat
Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend.
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around