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path: root/src/mapgen/mapgen_valleys.cpp
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2018-04-07Biome API / dungeons: Add biome-defined dungeon nodesParamat
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
2018-04-05Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
2018-04-03Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot
2018-04-02Fix many issues reported by clang-tidy (#7189)Loïc Blot
* Fix many issues reported by clang-tidy We have many issues in code related to some performance to float <-> double. Clang-tidy reported it in performance-type-promotion-in-math-fn I fixed many of them. It's not ready for a promote to blocking Also fix some value which should be const-ref
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-03MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly
2018-02-20Dungeons: Add Y limits in all mapgensparamat
Preserve the upper limit used in mgvalleys.
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around