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path: root/src/mapgen/cavegen.cpp
AgeCommit message (Collapse)Author
2019-07-20Document the deprecation of hardcoded cave liquids (#8692)Paramat
2019-05-18Allow multiple cave liquids in a biome definition (#8481)Paramat
This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air'
2018-06-26Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat
Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location.
2018-05-04Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat
2018-04-26Biome-defined cave liquids: Use faster biome calculationparamat
2018-04-21Cave liquids: Use a more precise point for calculating biomeParamat
Use the centre point of the route being carved for a more precise match between cave liquids and biome.
2018-04-17Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and limited to mapchunk borders. Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-05Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
2018-04-02Fix many issues reported by clang-tidy (#7189)Loïc Blot
* Fix many issues reported by clang-tidy We have many issues in code related to some performance to float <-> double. Clang-tidy reported it in performance-type-promotion-in-math-fn I fixed many of them. It's not ready for a promote to blocking Also fix some value which should be const-ref
2018-03-09VoxelArea: add_{x,y,z,p} must be staticLoic Blot
Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-01-15Mapgen folder: Update and improve copyright information of filesparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around